Music Composition • Sound Design • Audio Production
Create audio for a variety of media including video games, animation, film, television, and radio productions, utilizing skills in music composition, sound design, audio production, and game audio implementation.
Creative and resourceful self-starter and a supportive team player.
Remains flexible while maintaining a positive, professional attitude.
Communicates effectively with clients, managers, and team members in all disciplines.
Possesses exceptional communication skills, problem-solving skills, and attention to detail.
Performs tasks with minimal supervision when needed.
Acquires new skills with minimal training.
Draws on practical experience supported by a strong educational foundation.
Relishes both creative and technical aspects of music and audio production.
Music, Sound Effects, and Dialog Editing
Mixing and Mastering
Game Audio Implementation
Avid Pro Tools (Certified Operator, Certified Instructor)
Apple Logic Pro X
Finale (Music Notation Software)
Waves Audio Products
Slate Digital Products
FMOD (Audio Middleware)
Unity 3D (Game Engine)
C# (Programming Language)
Windows and Mac Platforms
Music Composition: Composed original music for various media including video games and animation, as well as concert works. Edited, mixed, and rendered music and audio files for digital performance using Finale music notation software, MIDI, and various digital audio workstations including Pro Tools, Logic Pro X, and Ableton Live. For live performance, orchestrated music, prepared scores, and conducted various ensembles.
Audio Production: Using industry-standard software such as Pro Tools, carried out audio production duties for a variety of media including video games, animation, and radio. Specific duties included sound design, dialogue editing, recording, mixing, voice-over performance, and game audio implementation in Unity 3D utilizing both editor tools and scripting in C#.
Teaching: Utilized music and audio production skills to provide college-level instruction in the discipline of music industry studies. Utilized knowledge of research methodologies to provide graduate-level instruction in music technology research. Subjects taught include music technology, digital audio production, research methodology, and research project. Responsibilities included providing lecture-based instruction, lab-based instruction, web-enhanced instruction, fully online instruction, and overseeing graduate students’ research projects. Participated in course assessment activities and a multi-campus project-based learning initiative.
Quality Assurance: Examined video game content for bugs and defects with emphasis on text-based issues. Performed copyediting and proofreading duties for game software, instruction manuals, strategy guides, and websites, demonstrating in-depth knowledge of English grammar and style. Further examined game software for issues relating to graphics and functionality. Documented bugs via written reports using proprietary database software. Assisted with ESRB rating submission.
Management: Served as an assistant quality assurance coordinator for a major video game title. Edited bug reports, administered tasks, trained personnel, conducted meetings, and helped ensure completion of work within a deadline. Also served as the production coordinator for a combined TV and radio station, managing and training over 80 staff members and volunteers. Maintained traffic logs, personnel budgets, and other administrative records. Authored and complied multiple operational and procedural handbooks. Supervised the use of facilities and resources.
Teaching: Utilized music and audio production skills to provide college-level instruction in the discipline of music industry studies. Subjects taught include music technology and digital audio production. Provided instruction and support for students involved in a collaborative extracurricular game audio workshop. Responsibilities included providing lecture-based instruction, lab-based instruction, and web-enhanced instruction. Participated in course assessment activities and a multi-campus project-based learning initiative.
UNIVERSITY OF VALLEY FORGE, Phoenixville, PA
Adjunct Faculty, Music, January 2019–Present
NORCO COLLEGE (Riverside Community College District), Norco, CA
Associate Faculty, Music Industry Studies, Aug 2015–Present
Composer and Sound Designer, July 2011–Aug 2011, Dec 2013, Sep-Dec 2016
SQUARE ENIX, INC. (Eastridge), El Segundo, CA
QA Tester (Contract), Oct 2010–Mar 2011, Jan–Aug 2012, Jun 2013–Aug 2014, Jun–Aug 2016
Assistant QA Coordinator (Contract), Sept 2012–June 2013
BAM! RADIO NETWORK, Glendale, CA
Audio Editor (Independent Contractor), May 2010–Jul 2010
Audio Editor (Intern), Jan 2010–May 2010
TITAN COMMUNICATIONS (California State University, Fullerton), Fullerton, CA
TV and Radio Station Production Coordinator, Aug 2008–Aug 2010
General Manager, Titan Internet Radio, Jan 2007–Aug 2008
UNIVERSITY OF VALLEY FORGE, Phoenixville, PA
Master of Music: Music Technology (Composition Track), Aug 2018
CALIFORNIA STATE UNIVERSITY, FULLERTON, Fullerton, CA
Bachelor of Music: Composition, Aug 2010
Bachelor of Arts: Radio, TV, and Film, Aug 2010
AVID TECHNOLOGY (Avid Instructor Certification Program), Burbank, CA
Avid Certified User: Pro Tools (Version 12.8)
Avid Certified Instructor: Pro Tools | User (Version 12.8)
AVID TECHNOLOGY (Norco College), Norco, CA
Avid Certified User: Pro Tools (Version 11)
Avid Certified Operator: Pro Tools | Music (Version 12)
References available upon request.